HAPPY HOLIDAYS: Get a special discount on Apress Access! Subscribe today >>

Stepping into Virtual Reality

Authors: Gutierrez, Mario, Vexo, F., Thalmann, Daniel

  • Draws together in one compact volume the fundamentals of virtual reality and how and where these can be applied.
  • Covers state-of the-art research including wearable VR, cross feedback creation, proprioreception, and social implications.
  • Practical in its approach, fully illustrated in colour and containing numerous examples, exercises and case studies
  •  
see more benefits

Buy this book

eBook $69.99
price for USA
  • ISBN 978-1-84800-117-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $89.95
price for USA
  • ISBN 978-1-84800-116-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this Textbook

The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application.

The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.

This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics.

Table of contents (13 chapters)

Buy this book

eBook $69.99
price for USA
  • ISBN 978-1-84800-117-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $89.95
price for USA
  • ISBN 978-1-84800-116-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

Services for this book

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Stepping into Virtual Reality
Authors
Copyright
2008
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-84800-117-6
DOI
10.1007/978-1-84800-117-6
Softcover ISBN
978-1-84800-116-9
Edition Number
1
Number of Pages
XV, 214
Topics