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Computer Graphics and Geometric Modelling

Implementation & Algorithms

  • Textbook
  • © 2005

Overview

  • Huge variety of approaches and algorithms
  • Covers not only the core topics but also looks at all the related themes
  • Interweaves theory with applications in a way not previously attempted

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Table of contents (22 chapters)

  1. Basic Computer Graphics

  2. Geometric Modeling Topics

  3. More on Special Computer Graphics Topics

Keywords

About this book

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

Authors and Affiliations

  • Cupertino, USA

    Max K. Agoston

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