Authors:
- First book on VR to look at actually building a non-trivial system
- Rather than describing subtopics in isolation, the book is based on a thread of system development showing the process of creating a system rather than simply describing what VR is
- Includes supplementary material: sn.pub/extras
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Table of contents (11 chapters)
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Front Matter
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Basics of Designing Virtual Reality Systems
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Front Matter
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Creating the Virtual Reality
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Front Matter
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Back Matter
About this book
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.
This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.
Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.
Authors and Affiliations
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Department of Computer Science and Engineering, Pohang University of Science and Technology (POSTECH), Korea
Gerard Jounghyun Kim
Bibliographic Information
Book Title: Designing Virtual Reality Systems
Book Subtitle: The Structured Approach
Authors: Gerard Jounghyun Kim
DOI: https://doi.org/10.1007/978-1-84628-230-0
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2005
Softcover ISBN: 978-1-85233-958-6Published: 08 September 2005
eBook ISBN: 978-1-84628-230-0Published: 04 January 2007
Edition Number: 1
Number of Pages: X, 233
Number of Illustrations: 191 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Computer Imaging, Vision, Pattern Recognition and Graphics, Media Design, Software Engineering, Simulation and Modeling