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Advanced Topics in Science and Technology in China

Real-Time Graphics Rendering Engine

Authors: Bao, Hujun, Hua, Wei

  • Contains both scientific theories and practical tips for algorithms
  • Based on original research and development experiences of the authors, who offer their insight
  • Unlike computer graphics texts, this book focuses on the techniques to develop a powerful real-time rendering engine
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Buy this book

eBook $119.00
price for USA
  • ISBN 978-3-642-18342-3
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $159.00
price for USA
  • ISBN 978-3-642-18341-6
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
About this book

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.

Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

About the authors

Prof. Hujun Bao is the director of State Key Lab of Computer Aided Design and Computer Graphics at Zhejiang University, China. His research interests include geometry computing for surfaces and signals on 2-manifold meshes, interactive graphics for display large scale of virtual scenes. In the early 1990’s, he worked on computer graphics, developing algorithms for synthesizing realistic images, such as shading models for extended light sources, radiosity algorithms for generalized environments and fast ray tracing algorithms. In the late 1990’s, he researched geometry computing on 2-manifold meshes and a rendering technique for large scale virtual scenes, devising algorithms for processing geometric surfaces or signals over 2-manifold meshes, and compact scene organization and rendering algorithms for real-time display of highly complex scenes. He has published more than 70 co-authored technical papers. He was awarded National Natural Science Foundation of China for Excellent Young Investigators in 1999. In recent years, with the support of National Natural Science foundation of China, he manages Interactive Graphics and Geometric Computing Research Group in the lab, working with five young scholars, more than twenty Master and PhD students. The group has made excellent progress on both research and software development. More information may be accessed through the web-pages: http://www.cad.zju.edu.cn/people/bao.html .

Dr. Wei Hua is the associate professor of the State Key Lab of CAD&CG. His main interests include real-time rendering, virtual reality and software engineering. He is the author or co-author of more than twenty published papers, and the first author of six software products such as "Visual Scenario: Real-time 3D View Simulation system", "HiVi: Video and CG synthesis system", "RadM: rapid modeling system", "Relievo: Image based modeling system", "Macro Dimension: large-scale terrain editing system", "Macro Dimension: large-scale terrain real-time rendering system". So far he has obtained one patent for large-scale terrain rendering, and 3 other patent applications have been filed. He has been the leader of the two projects of the National High-tech Program, "The fast modeling, processing and real-time visualization system for large-scale multi-source and multiresolution spatial information" and "The temporal-spatial information based landscape service system", and one NSF project "Geometric signal processing for large-scale scene". More information can be accessed through the website, http://www.cad.zju.edu.cn/home/huawei/.

Table of contents (6 chapters)

  • Introduction

    Bao, Hujun (et al.)

    Pages 1-6

  • Basics of Real-Time Rendering

    Bao, Hujun (et al.)

    Pages 7-20

  • Architecture of Real-Time Rendering Engine

    Bao, Hujun (et al.)

    Pages 21-192

  • Rendering System for Multichannel Display

    Bao, Hujun (et al.)

    Pages 193-256

  • Optimal Representation and Rendering for Large-Scale Terrain

    Bao, Hujun (et al.)

    Pages 257-279

Buy this book

eBook $119.00
price for USA
  • ISBN 978-3-642-18342-3
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $159.00
price for USA
  • ISBN 978-3-642-18341-6
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
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Bibliographic Information

Bibliographic Information
Book Title
Real-Time Graphics Rendering Engine
Authors
Series Title
Advanced Topics in Science and Technology in China
Copyright
2011
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
Distribution Rights
Distribution rights in China: Zhejiang University Press
eBook ISBN
978-3-642-18342-3
DOI
10.1007/978-3-642-18342-3
Hardcover ISBN
978-3-642-18341-6
Series ISSN
1995-6819
Edition Number
1
Number of Pages
300
Number of Illustrations and Tables
125 b/w illustrations
Additional Information
Jointly published with Zhejiang University Press
Topics