All Animation Titles
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This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills.
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Foundation Flash CS4 for Designers
This book is all you'll need to learn Flash CS4 from the ground up, or learn about newer features if you already have previous Flash experience.
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Foundation Flash CS5 For Designers
Learn Flash CS5 from scratch and get up-to-speed with all of the cool new featuresincluding iPhone application creation, a whole new animation engine, custom easing, and more.
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Foundation Game Design with ActionScript 3.0 2nd Edition
After the successful first edition of Foundation Game Design with Flash comes a modernized update of all the code to meet current programming best practices and an ActionScript 3.0 focusregardless of the IDE that you use.
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Foundation Game Design with Flash
Takes you to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.
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Foundation HTML5 Animation with JavaScript
Foundation HTML5 Animation with JavaScript takes the code from Keith Peters' hugely successful Foundation ActionScript Animation and updates it to include standards-compliant JavaScript using HTML5 Canvas.
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Foundation HTML5 Canvas gives you the tools you need to create fantastic games, animations, and interactive user interfaces natively within the browser using the canvas tag, functionality that previously was only possible using plug-ins such as Flash.
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Foundation Silverlight 2 Animation
This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool.
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Foundation Silverlight 3 Animation
This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.
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Foundation XML and E4X for Flash and Flex
This book provides Flash and Flex developers with a coverage of XML and E4X from the ground up.
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JavaFX 2.0: Introduction by Example
JavaFX 2.0: Introduction by Example provides a quick start to developing graphically rich and exciting client applications using your existing Java skills and the JavaFX 2.0 platform.
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This book will show you what the JavaFX platform can really do for Java desktop and mobile front ends. It presents a number of excellent visual effects and techniques that will make any JavaFX application stand outwhether it's animation, multimedia, or a game.




