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Beginning Facebook Game Apps Development

By Wayne Graham

  • eBook Price: $27.99
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Beginning Facebook Game Apps Development lets you build your first game apps on one of the largest social media sites.

Full Description

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  • ISBN13: 978-1-4302-4170-6
  • 432 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: March 27, 2012
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What you’ll learn

  • Build your first Facebook game apps!
  • What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this
  • Enhance your first Facebook game app with social media, location-based services, etc.
  • Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs
  • Package, deploy and sell your first Facebook game app on Facebook's new App Store

Who this book is for

This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP.

For the latest source code, please check out the book site on GitHub.

Table of Contents

Table of Contents

  1. Your First Steps in Facebook Development
  2. A JavaScript Boot Camp
  3. It’s All About Context: Canvas Basics
  4. The Plan: Idea to Design
  5. Essential Game Components
  6. Your First Game: "Alien Turtle Invasion"
  7. Going Social With Games
  8. Introducing the Facebook Platform
  9. Facebook Developer Tools
  10. Launching Your Games
  11. Your First Facebook Game: "Social Alien Turtle Invasion"
  12. HTML5 Game Engines
  13. Using All the Tools: Your Future Facebook Games
  14. The Marketplace: Project Spartan (Facebook App Store)
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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