Overview
- Learn Flash CS5 from scratch and get up-to-speed with all of the cool new features—including iPhone application creation, a whole new animation engine, custom easing, and more.
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Table of contents (15 chapters)
Keywords
About this book
Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better.
Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more.
This book is all you’ll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects.
- Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials.
- Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
- Learn from the experts—written by renowned Flash designers Tom Green and Tiago Dias.
About the authors
Bibliographic Information
Book Title: Foundation Flash CS5 For Designers
Authors: Tom Green, Tiago Dias
DOI: https://doi.org/10.1007/978-1-4302-2995-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Tom Green 2010
Softcover ISBN: 978-1-4302-2994-0Published: 03 August 2010
eBook ISBN: 978-1-4302-2995-7Published: 28 December 2010
Edition Number: 1
Number of Pages: 872
Topics: Web Development, Computer Imaging, Vision, Pattern Recognition and Graphics