Overview
First book to cover Blender 2.5
In-depth explanation and examples of all features of Blender: modeling, animation, compositing, and game design
The only full-color Blender book for beginners
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Table of contents (12 chapters)
Keywords
About this book
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.
Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.Â
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
About the author
Bibliographic Information
Book Title: Beginning Blender
Book Subtitle: Open Source 3D Modeling, Animation, and Game Design
Authors: Lance Flavell
DOI: https://doi.org/10.1007/978-1-4302-3127-1
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Lance Flavell 2010
Softcover ISBN: 978-1-4302-3126-4Published: 30 December 2010
eBook ISBN: 978-1-4302-3127-1Published: 27 August 2011
Edition Number: 1
Number of Pages: XVIII, 415
Number of Illustrations: 23 b/w illustrations, 466 illustrations in colour
Topics: Computer Graphics