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  • Book
  • © 2011

Beginning iOS 5 Development

Exploring the iOS SDK

Apress
  • It's an update on an industry best selling book, Beginning iPhone Development.
  • Dave Mark is a leading iOS, iPhone and iPad Apps developer, consultant, trainer and author.
  • The iPhone book and tech market remain hot and important.

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (22 chapters)

  1. Front Matter

    Pages i-xvii
  2. Welcome to the Jungle

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 1-11
  3. Appeasing the Tiki Gods

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 13-44
  4. Handling Basic Interaction

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 45-68
  5. More User Interface Fun

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 69-112
  6. Autorotation and Autosizing

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 113-132
  7. Multiview Applications

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 133-161
  8. Tab Bars and Pickers

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 163-215
  9. Introduction to Table Views

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 217-276
  10. Navigation Controllers and Table Views

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 277-352
  11. Storyboards

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 353-379
  12. iPad Considerations

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 381-406
  13. Application Settings and User Defaults

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 407-443
  14. Basic Data Persistence

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 445-491
  15. Hey! You! Get onto iCloud!

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 493-523
  16. Grand Central Dispatch, Background Processing, and You

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 525-562
  17. Drawing with Quartz and OpenGL

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 563-602
  18. Taps, Touches, and Gestures

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 603-632
  19. Where Am I? Finding Your Way with Core Location

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 633-644
  20. Whee! Gyro and Accelerometer!

    • Dave Mark, Jack Nutting, Jeff LaMarche
    Pages 645-672

About this book

The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. 

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera,photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

  • The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • Written in an accessible, easy-to-follow style

About the authors

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access