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  • Book
  • © 2011

Beginning iOS 5 Games Development

Using the iOS SDK for iPad, iPhone and iPod touch

Apress

Authors:

  • Continues with the strong selling success of the first book, Beginning iPhone Game Development.
  • Game Apps remain one of the hottest type of apps in Apple iTunes App Store.
  • iPhone and iPad apps development are hot tech and book market areas.
  • 5285 Accesses

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eBook USD 29.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xxiii
  2. A Simple First Game

    • Lucas Jordan
    Pages 1-10
  3. Setting Up Your Game Project

    • Lucas Jordan
    Pages 11-36
  4. Explore the Game Application Life Cycle

    • Lucas Jordan
    Pages 37-64
  5. Quickly Build an Input-Driven Game

    • Lucas Jordan
    Pages 65-94
  6. Quickly Build a Frame-by-Frame Game

    • Lucas Jordan
    Pages 95-126
  7. Game Center and Social Media

    • Lucas Jordan
    Pages 215-236
  8. Monetizing via the Apple App Store

    • Lucas Jordan
    Pages 237-251
  9. A Completed View Belt Commander

    • Lucas Jordan
    Pages 253-285
  10. Back Matter

    Pages 287-320

About this book

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.  

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

About the author

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access