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  • Book
  • © 2011

Learn cocos2d Game Development with iOS 5

Apress
  • For , iOS 5 for iPhone 4S or iPhone 4 and iPad 2 game apps development.
  • 2. Updates the first edition, which is a best selling book.
  • cocos2D is the leading, de-facto standard framework used by a majority of first timer game apps developers for iPhone 5 and iPad 2.
  • iPhone, iPad and game apps for these devices are hot tech and book market areas.

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xvi
  2. Introduction

    • Steffen Itterheim, Andreas Löw
    Pages 1-14
  3. Getting Started

    • Steffen Itterheim, Andreas Löw
    Pages 15-40
  4. Essentials

    • Steffen Itterheim, Andreas Löw
    Pages 41-80
  5. Your First Game

    • Steffen Itterheim, Andreas Löw
    Pages 81-113
  6. Game Building Blocks

    • Steffen Itterheim, Andreas Löw
    Pages 115-140
  7. Sprites In-Depth

    • Steffen Itterheim, Andreas Löw
    Pages 141-167
  8. Scrolling with Joy

    • Steffen Itterheim, Andreas Löw
    Pages 169-193
  9. Shoot’ em Up

    • Steffen Itterheim, Andreas Löw
    Pages 195-216
  10. Particle Effects

    • Steffen Itterheim, Andreas Löw
    Pages 217-242
  11. Working with Tilemaps

    • Steffen Itterheim, Andreas Löw
    Pages 243-267
  12. Isometric Tilemaps

    • Steffen Itterheim, Andreas Löw
    Pages 269-296
  13. Physics Engines

    • Steffen Itterheim, Andreas Löw
    Pages 297-320
  14. Pinball Game

    • Steffen Itterheim, Andreas Löw
    Pages 321-364
  15. Game Center

    • Steffen Itterheim, Andreas Löw
    Pages 365-400
  16. Cocos2d with UIKit Views

    • Steffen Itterheim, Andreas Löw
    Pages 401-438
  17. Kobold2D Introduction

    • Steffen Itterheim, Andreas Löw
    Pages 439-465
  18. Out of the Ordinary

    • Steffen Itterheim, Andreas Löw
    Pages 467-494
  19. Back Matter

    Pages 495-515

About this book

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
  • The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.

Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

About the authors

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access