Overview
- GL has set the standard for 3D computer graphics, and is an essential aspect of i. Phone, i. Pad, and i. OS development.
- This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques.
- You'll learn by building a fascinating 3D solar system simulator!
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Table of contents (10 chapters)
About this book
OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!
After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.
By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.
About the author
Bibliographic Information
Book Title: Pro OpenGL ES for iOS
Authors: Mike Smithwick
DOI: https://doi.org/10.1007/978-1-4302-3841-6
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Mike Smithwick 2011
Softcover ISBN: 978-1-4302-3840-9Published: 21 December 2011
eBook ISBN: 978-1-4302-3841-6Published: 25 February 2012
Edition Number: 1
Number of Pages: XIII, 364
Topics: Apple and iOS, Computer Applications, Computer Graphics