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  • © 2012

Advanced Android 4 Games

Apress

Authors:

  • This book aims to be first (or one of the very first) advanced Android game techniques and apps case studies book to market.

  • It should be one of the first Android 4 books to market.

  • Vladimir Silva has included self-contained game app samples based on classic, popular arcade games.

  • According to Google in May 2011, there are now approximately 400,000 Android app developers.

  • 6330 Accesses

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Softcover Book USD 44.99
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Table of contents (7 chapters)

  1. Front Matter

    Pages i-xx
  2. Gaming Tricks for Phones or Tablets

    • Vladimir Silva
    Pages 19-58
  3. More Gaming Tricks with OpenGL and JNI

    • Vladimir Silva
    Pages 59-112
  4. Efficient Graphics with OpenGL ES 2.0

    • Vladimir Silva
    Pages 113-144
  5. 3D Shooters for Doom

    • Vladimir Silva
    Pages 145-192
  6. 3D Shooters for Quake

    • Vladimir Silva
    Pages 193-232
  7. 3D Shooters for Quake II

    • Vladimir Silva
    Pages 233-260
  8. Back Matter

    Pages 261-280

About this book

"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
  • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. 

You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

About the author

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access