Skip to main content
  • Book
  • © 2012

Arduino and Kinect Projects

Design, Build, Blow Their Minds

Apress
  • You've done some Arduino projects, so what's next?
  • Learn how to use the Kinect with the Arduino platform to create interesting gadgets as well as innovative art.

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (13 chapters)

  1. Front Matter

    Pages i-xxii
  2. Arduino Basics

    • Enrique Ramos
    Pages 1-22
  3. Kinect Basics

    • Enrique Ramos
    Pages 23-34
  4. Processing

    • Enrique Ramos
    Pages 35-60
  5. Arduino and Kinect: “Hello World”

    • Enrique Ramos
    Pages 61-76
  6. Kinect Remote Control

    • Ciriaco Castro, Enrique Ramos
    Pages 77-97
  7. Kinect Networked Puppet

    • Enrique Ramos, Ciriaco Castro
    Pages 99-132
  8. Mood Lamps

    • Ciriaco Castro, Enrique Ramos
    Pages 133-165
  9. Kinect-Driven Drawing Robot

    • Przemek Jaworski
    Pages 167-206
  10. Kinect Remote-Controlled Vehicles

    • Ciriaco Castro
    Pages 207-241
  11. Biometric Station

    • Enrique Ramos
    Pages 243-278
  12. 3D Modeling Interface

    • Enrique Ramos
    Pages 279-307
  13. Turntable Scanner

    • Enrique Ramos
    Pages 309-342
  14. Kinect-Controlled Delta Robot

    • Enrique Ramos, Ciriaco Castro
    Pages 343-384
  15. Back Matter

    Pages 385-393

About this book

If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language.

The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined.

  • Gesture-based Remote Control. Control devices and home appliances with hand gestures. 
  • Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. 
  • Mood Lamps. Build your own set of responsive, gesture controllable LED lamps.
  • Drawing Robot. Control a drawing robot using a Kinect-based tangible table. 
  • Remote-controlled Vehicle. Use your body gestures to control a smart vehicle.
  • Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 
  • 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 
  • 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. 
  • Delta Robot. Build and control your own fast and accurate parallel robot.  

About the authors

A bio is not available for this author.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access