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  • Book
  • © 2012

Beginning Android Games

Apress
  • This book updates a successful strong selling book, Beginning Android Games.

  • This book was first Android game tutorial books for developers

  • Android and gaming are key tech and book markets.

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxvii
  2. An Android in Every Home

    • Mario Zechner, Robert Green
    Pages 1-20
  3. First Steps with the Android SDK

    • Mario Zechner, Robert Green
    Pages 21-53
  4. Game Development 101

    • Mario Zechner, Robert Green
    Pages 55-105
  5. Android for Game Developers

    • Mario Zechner, Robert Green
    Pages 107-191
  6. An Android Game Development Framework

    • Mario Zechner, Robert Green
    Pages 193-236
  7. Mr. Nom Invades Android

    • Mario Zechner, Robert Green
    Pages 237-274
  8. OpenGL ES: A Gentle Introduction

    • Mario Zechner, Robert Green
    Pages 275-353
  9. 2D Game Programming Tricks

    • Mario Zechner, Robert Green
    Pages 355-431
  10. Super Jumper: A 2D OpenGL ES Game

    • Mario Zechner, Robert Green
    Pages 433-492
  11. OpenGL ES: Going 3D

    • Mario Zechner, Robert Green
    Pages 493-528
  12. 3D Programming Tricks

    • Mario Zechner, Robert Green
    Pages 529-582
  13. Android Invaders: The Grand Finale

    • Mario Zechner, Robert Green
    Pages 583-631
  14. Going Native with the NDK

    • Mario Zechner, Robert Green
    Pages 633-648
  15. Marketing and Monetizing

    • Mario Zechner, Robert Green
    Pages 649-657
  16. Publishing Your Game

    • Mario Zechner, Robert Green
    Pages 659-674
  17. What’s Next?

    • Mario Zechner, Robert Green
    Pages 675-678
  18. Back Matter

    Pages 679-688

About this book

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.  You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.  This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

  • The fundamentals of game development and design suitable for Android smartphones and tablets
  • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
  • The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases.  This book is backward compatible like the Android SDK. 

About the authors

Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access