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  • © 2014

Beginning Android 3D Game Development

Apress

Authors:

  • Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (Kit.

  • Kat) platform using Java and Open.

  • A Drone Grid game case study is included.

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xxiv
  2. Let’s Meet the Android

    • Robert Chin
    Pages 1-27
  3. Java for Android

    • Robert Chin
    Pages 29-56
  4. 3D Math Review

    • Robert Chin
    Pages 57-80
  5. 3D Graphics Using OpenGL ES 2.0

    • Robert Chin
    Pages 81-134
  6. Motion and Collision

    • Robert Chin
    Pages 135-182
  7. Game Environment

    • Robert Chin
    Pages 183-219
  8. Drone Grid Case Study: Creating the Player

    • Robert Chin
    Pages 221-266
  9. Drone Grid Case Study: The User Interface

    • Robert Chin
    Pages 321-352
  10. The Final Drone Grid Game

    • Robert Chin
    Pages 353-392
  11. The Android Native Development Kit (NDK)

    • Robert Chin
    Pages 393-417
  12. Publishing and Marketing Your Final Game

    • Robert Chin
    Pages 419-451
  13. Back Matter

    Pages 453-465

About this book

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active.  Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS.  3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid.

Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders.  Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles.

After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets.  You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.

 

About the author

Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access