Overview
One of the first Android N / 7.0 Games development books to market
Learn the fundamentals of game programming for the Android platform
Readers will create a complete 3D game over the course of the book
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Table of contents (15 chapters)
Keywords
About this book
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You'll Learn
- Gain the fundamentals of game programming in the context of the Android platform
- Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Authors and Affiliations
About the authors
Bibliographic Information
Book Title: Beginning Android Games
Authors: Mario Zechner, J. F. DiMarzio, Robert Green
DOI: https://doi.org/10.1007/978-1-4842-0472-6
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Mario Zechner, J.F. DiMarzio and Robert Green 2016
eBook ISBN: 978-1-4842-0472-6Published: 08 December 2016
Edition Number: 3
Number of Pages: XXVI, 605
Number of Illustrations: 188 b/w illustrations
Topics: Game Development, Programming Techniques