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  • Book
  • © 2015

Learn Pixi.js

Apress

Authors:

  • The first and only guide to using the high performance Pixi.js graphics-rendering engine.

  • Learn to make games for mobile phones, tablets and the web.

  • Packed with practical examples and useful tips to help readers create a wide range of interactive applications.

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eBook USD 49.99
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 64.99
Price excludes VAT (USA)
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  • Dispatched in 3 to 5 business days
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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xxvii
  2. Making Sprites

    • Rex van der Spuy
    Pages 1-42
  3. Moving Sprites

    • Rex van der Spuy
    Pages 43-67
  4. Shapes, Text, and Groups

    • Rex van der Spuy
    Pages 69-103
  5. Making Games

    • Rex van der Spuy
    Pages 105-120
  6. Animating Sprites

    • Rex van der Spuy
    Pages 121-144
  7. Visual Effects and Transitions

    • Rex van der Spuy
    Pages 145-174
  8. Mouse and Touch Events

    • Rex van der Spuy
    Pages 175-197
  9. Pixie Perilousness!—Complete Code

    • Rex van der Spuy
    Pages 199-206
  10. Back Matter

    Pages 207-210

About this book

Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. 

If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.

  • Take a step-by-step tour of Pixi.js's features by building fun game projects.
  • Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.

Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

Reviews

“It learns you to use the Pixi.js graphic rendering engine by example. … I would like to pay special attention to the introduction, which is really well-written (I enjoyed it) and where you learn how to set the PIXI environment. … If you are looking for a PIXI book, written in a great & easy language with examples – that’s a good match! Enjoy it!” (Vitosh Academy, vitoshacademy.com, December, 2015)

About the author

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

Bibliographic Information

Buy it now

Buying options

eBook USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access