Overview
- A unique book on building arcade style games with Python
- Covers both Python and its most popular game engine, PyGame
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College
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Table of contents (22 chapters)
Keywords
About this book
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
- How to create quiz games
- How to integrate and start using graphics
- How to animate graphics
- How to integrate and use game controllers
- How to add sound and bit-mapped graphics How to build grid-based games
Audience
Reviews
“This book does a superb job of fitting programming concepts – and Python learning – to building several games with the ever useful Pygame library. … Aimed at younger readers, but accessible to all, Craven’s teaching experience shows through in both tone and pace … . Plentiful exercises, including a whole chapter at the end revisiting every project in the book, drive the lessons deep. Well written, well developed, and … very enjoyable to work through.” (The MagPi, Issue 46, June, 2016)
About the author
Bibliographic Information
Book Title: Program Arcade Games
Book Subtitle: With Python and Pygame
Authors: Paul Vincent Craven
DOI: https://doi.org/10.1007/978-1-4842-1790-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Dr. Paul Vincent Craven 2016
Softcover ISBN: 978-1-4842-1789-4Published: 28 December 2015
eBook ISBN: 978-1-4842-1790-0Published: 31 December 2015
Edition Number: 4
Number of Pages: XXI, 392
Number of Illustrations: 7 b/w illustrations, 135 illustrations in colour
Topics: Game Development, Programming Techniques, Programming Languages, Compilers, Interpreters