Overview
- First book on Platino game engine
- Shows the power of the Processing JS language when building UWP apps within Platino game engine
- Extends the processing language to IoT with Temboo
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Table of contents (6 chapters)
Keywords
About this book
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
- Develop using the Platino game engine
- Build UWP apps using the Processing JS language
- Extend the processing language to IoT with Temboo
Who Is this Book for:
Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
Authors and Affiliations
About the authors
Bibliographic Information
Book Title: Beginning Platino Game Engine
Authors: Abhishek Nandy, Debashree Chanda
DOI: https://doi.org/10.1007/978-1-4842-2484-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Abhishek Nandy and Debashree Chanda 2016
Softcover ISBN: 978-1-4842-2483-0Published: 22 November 2016
eBook ISBN: 978-1-4842-2484-7Published: 21 November 2016
Edition Number: 1
Number of Pages: XVII, 141
Number of Illustrations: 4 b/w illustrations, 154 illustrations in colour
Topics: Game Development, Programming Techniques, Mobile Computing