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BlitzMax for Absolute Beginners

Games Programming for the Absolute Beginner

  • Book
  • © 2016

Overview

  • Learn how to program computer games from scratch with BlitzMax in this one of a kind book

  • Produce high quality arcade games with sound and graphics

  • Utilize the power of OpenGL to create fantastic 3D effects

  • 10k Accesses

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Table of contents (23 chapters)

Keywords

About this book

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.




What You'll Learn


  • Program computer games from scratch with BlitzMax
  • Produce high-quality arcade games with sound and graphics
  • Utilize the power of OpenGL to create fantastic 3D effects







Who This Book Is For



Those new to game programming and those new to BlitzMax.



Authors and Affiliations

  • Niagara Falls, Canada

    Sloan Kelly

About the author

Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery.  Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.


Bibliographic Information

  • Book Title: BlitzMax for Absolute Beginners

  • Book Subtitle: Games Programming for the Absolute Beginner

  • Authors: Sloan Kelly

  • DOI: https://doi.org/10.1007/978-1-4842-2523-3

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Sloan Kelly 2016

  • Softcover ISBN: 978-1-4842-2522-6Published: 14 December 2016

  • eBook ISBN: 978-1-4842-2523-3Published: 14 December 2016

  • Edition Number: 1

  • Number of Pages: XXI, 278

  • Number of Illustrations: 1 b/w illustrations, 80 illustrations in colour

  • Topics: Game Development

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