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  • © 2017

Learn Unity 2017 for iOS Game Development

Create Amazing 3D Games for iPhone and iPad

Apress
  • Build, debug and test a Unity iOS game
  • Process touch, accelerometer and gyroscope input
  • Promote your app and track its revenue

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (15 chapters)

  1. Front Matter

    Pages i-xxi
  2. Getting Started

    • Allan Fowler, Philip Chu
    Pages 1-14
  3. A Unity Tour

    • Allan Fowler, Philip Chu
    Pages 15-54
  4. Making a Scene

    • Allan Fowler, Philip Chu
    Pages 55-98
  5. Making It Move: Scripting the Cube

    • Allan Fowler, Philip Chu
    Pages 99-129
  6. Let’s Dance! Animation and Sound

    • Allan Fowler, Philip Chu
    Pages 131-154
  7. Let’s Roll! Physics and Controls

    • Allan Fowler, Philip Chu
    Pages 155-188
  8. Let’s Bowl! Advanced Physics

    • Allan Fowler, Philip Chu
    Pages 189-224
  9. Let’s Play! Scripting the Game

    • Allan Fowler, Philip Chu
    Pages 225-252
  10. The Game GUI

    • Allan Fowler, Philip Chu
    Pages 253-278
  11. Using Unity iOS

    • Allan Fowler, Philip Chu
    Pages 279-299
  12. Building for Real: Device Testing and App Submission

    • Allan Fowler, Philip Chu
    Pages 301-325
  13. Presentation: Screens and Icons

    • Allan Fowler, Philip Chu
    Pages 327-355
  14. Handling Device Input

    • Allan Fowler, Philip Chu
    Pages 357-371
  15. Optimization

    • Allan Fowler, Philip Chu
    Pages 373-416
  16. Where to Go from Here?

    • Allan Fowler, Philip Chu
    Pages 417-431
  17. Back Matter

    Pages 433-440

About this book

Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.



You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.


Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.

What You'll Learn
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to profile and optimize performance

Who This Book Is For


iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.


Authors and Affiliations

  • Marietta, USA

    Allan Fowler

  • Apt 110, Huntington Beach, USA

    Philip Chu

About the authors

Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.

Bibliographic Information

  • Book Title: Learn Unity 2017 for iOS Game Development

  • Book Subtitle: Create Amazing 3D Games for iPhone and iPad

  • Authors: Allan Fowler, Philip Chu

  • DOI: https://doi.org/10.1007/978-1-4842-3174-6

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: Allan Fowler and Philip Chu 2017

  • Softcover ISBN: 978-1-4842-3173-9Published: 25 November 2017

  • eBook ISBN: 978-1-4842-3174-6Published: 24 November 2017

  • Edition Number: 2

  • Number of Pages: XXI, 440

  • Number of Illustrations: 8 b/w illustrations, 340 illustrations in colour

  • Topics: Apple and iOS, Computer Applications

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access