Skip to main content
  • Book
  • © 2003

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Apress
  • Shows how to use DirectX from C# - the new language for the .NET platform

  • Focuses on programmers using DirectX instead of trying to teach DirectX

  • Targets the premier platform for game/3D high performance graphics on Windows

  • Includes supplementary material: sn.pub/extras

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (11 chapters)

  1. Front Matter

    Pages i-xviii
  2. Overview

    • Lynn Thomas Harrison
    Pages 1-28
  3. User Interface

    • Lynn Thomas Harrison
    Pages 29-77
  4. Hanging Ten: A Ride Through the Rendering Pipeline

    • Lynn Thomas Harrison
    Pages 79-111
  5. Basic 3D Objects

    • Lynn Thomas Harrison
    Pages 113-166
  6. Complex 3D Objects

    • Lynn Thomas Harrison
    Pages 167-195
  7. Camera: The Player’s View of the World

    • Lynn Thomas Harrison
    Pages 197-212
  8. Adding Some Atmosphere-Lighting and Fog

    • Lynn Thomas Harrison
    Pages 213-232
  9. Artificial Intelligence-Adding the Competition

    • Lynn Thomas Harrison
    Pages 233-280
  10. Game Audio: Let’s Make Some Noise

    • Lynn Thomas Harrison
    Pages 281-302
  11. Game Physics: Keeping It Real

    • Lynn Thomas Harrison
    Pages 303-381
  12. Tools of the Trade

    • Lynn Thomas Harrison
    Pages 383-390
  13. Back Matter

    Pages 391-406

About the author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Bibliographic Information

  • Book Title: Introduction to 3D Game Engine Design Using DirectX 9 and C#

  • Authors: Lynn Thomas Harrison

  • DOI: https://doi.org/10.1007/978-1-4302-0821-1

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: Lynn T. Harrison 2003

  • Softcover ISBN: 978-1-59059-081-2Published: 22 August 2003

  • eBook ISBN: 978-1-4302-0821-1Published: 01 January 2008

  • Edition Number: 1

  • Number of Pages: XVIII, 424

  • Number of Illustrations: 18 b/w illustrations

  • Topics: Game Development, Software Engineering/Programming and Operating Systems

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access