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  • © 2002

Fresh Flash

New Design Ideas with Flash MX

Apress

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-vii
  2. Drawing API

    • Keith Peters
    Pages 1-27
  3. The Power of the Interval

    • Jared Tarbell
    Pages 29-53
  4. Scriptable Masks

    • Lifaros
    Pages 55-83
  5. Experimental Interfaces

    • Paul Prudence
    Pages 85-107
  6. Reacting to Sound

    • Ty Lettau
    Pages 109-129
  7. Points, Lines, and Movement

    • J. D. Hooge
    Pages 131-155
  8. Bezier Curve Creatures

    • Lifaros
    Pages 157-187
  9. Runtime 3D

    • Brandon Williams
    Pages 189-219
  10. Visual Experiments with Dynamic Content

    • Danny Franzreb
    Pages 221-238
  11. Video FX in Flash MX

    • Jim Armstrong
    Pages 241-259
  12. Back Matter

    Pages 261-264

About this book

So you think you've got to grips with the features of Macromedia Flash MX?

Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash.

With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up!

Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival final piece.

From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.

About the authors

Brandon Williams is a senior at Spring Woods High School in Houston, Texas, with many years of mathematics and computer science studies under his belt. His mathematics focus has been single and multivariable calculus, real analysis, linear algebra, ordinary differential equations, elementary combinatorics, and number theory. His computer science experience is based on programming design, object-oriented programming, and problem solving. His goal is to pursue a Ph.D. in mathematics. In his spare time, he helps run the math forum at Were-Here under the name of ahab, and works for Eyeland Studios as a games programmer.

Bibliographic Information

  • Book Title: Fresh Flash

  • Book Subtitle: New Design Ideas with Flash MX

  • Authors: Jim Armstrong, Danny Franzreb, J. D. Hooge, Ty Lettau, Lifaros, Keith Peters, Paul Prudence, Jared Tarbell, Brandon Williams

  • DOI: https://doi.org/10.1007/978-1-4302-5163-7

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: The Author(s) 2002

  • Softcover ISBN: 978-1-59059-190-1Published: 15 October 2003

  • eBook ISBN: 978-1-4302-5163-7Published: 12 June 2019

  • Edition Number: 1

  • Number of Pages: VIII, 265

  • Topics: Web Development, Software Engineering/Programming and Operating Systems

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access