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  • Book
  • © 2004

Beginning .NET Game Programming in VB .NET

Apress
  • Adapted to VB .NET by key Microsoft insiders – Lead author is the .NET Game evangelist at Microsoft!

  • An easy-to-read, soup-to-nuts guide that helps you start programming games fast

  • Packed with code examples that are complete games: includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence

  • Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game

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  • Dispatched in 3 to 5 business days
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Table of contents (9 chapters)

  1. Front Matter

    Pages N2-xxvi
  2. .Nettrix: GDI+ and Collision Detection

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 1-64
  3. .Netterpillars: Artificial Intelligence and Sprites

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 65-139
  4. Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 141-206
  5. Space Donuts: Sprites Revisited

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 207-243
  6. Spacewar!

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 245-269
  7. Spacewar3D: Meshes and Buffers and Textures, Oh My!

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 271-326
  8. Adding Visual Effects to Spacewar3D

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 327-341
  9. Taking Your Next Steps

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 343-350
  10. Porting .Nettrix to Pocket PC

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 351-369
  11. Back Matter

    Pages 371-414

About this book

This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

About the authors

Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"

Bibliographic Information

  • Book Title: Beginning .NET Game Programming in VB .NET

  • Authors: David Weller, Alexandre Santos Lobão, Ellen Hatton

  • DOI: https://doi.org/10.1007/978-1-4302-0724-5

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

  • Softcover ISBN: 978-1-59059-401-8Published: 21 September 2004

  • eBook ISBN: 978-1-4302-0724-5Published: 20 September 2004

  • Edition Number: 1

  • Number of Pages: XXVI, 440

  • Number of Illustrations: 144 b/w illustrations

  • Topics: Game Development, Software Engineering/Programming and Operating Systems

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access