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  • Book
  • © 2005

Physics for Game Programmers

Apress

Authors:

  • Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

  • Ideal for all budding games programmers, with example code in Java, C#, and C

  • Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET

  • Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer

  • 19k Accesses

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eBook USD 59.99
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Softcover Book USD 79.99
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  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
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Table of contents (15 chapters)

  1. Front Matter

    Pages i-xxv
  2. Some Basic Concepts

    Pages 5-20
  3. Basic Kinematics

    Pages 49-81
  4. Projectiles

    Pages 83-138
  5. Collisions

    Pages 139-166
  6. Sports Simulations

    Pages 167-210
  7. Cars and Motorcycles

    Pages 211-243
  8. Airplanes

    Pages 275-317
  9. Rockets and Missiles

    Pages 319-349
  10. The Physics of Solids

    Pages 351-370
  11. Explosions

    Pages 371-383
  12. Lasers

    Pages 385-402
  13. Back Matter

    Pages 423-444

About this book

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

About the author

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access