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Lean Game Development

Apply Lean Frameworks to the Process of Game Development

  • Book
  • © 2024
  • Latest edition

Overview

  • Provides guidance on how to avoid scope creep during the development process
  • Demonstrates how to implement and use a simple test strategy that guarantees successful gameplay
  • Shows how to plan and define clear financial and delivery goals

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About this book

Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. 

You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. 

LeanGame Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.

What You'll Learn

  • Study lean and agile methodologies to enhance the game development process 
  • Find out how to improve the way game productions define value and iterate over it
  • Apply development strategies to enrich the game development process

Who This Book Is For

People from all sectors of the gaming industry will find the book useful in planning their project in a more iterative way, unloading the management burden on the development process and collecting feedback to improve the game content as early as possible. 

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Keywords

Table of contents (16 chapters)

Authors and Affiliations

  • Winnipeg, Canada

    Julia Naomi Rosenfield Boeira

About the author

Julia Naomi Rosenfield Boeira has been a software engineer for over a decade, focusing on Game Development and Online Service. Currently, she works as a team lead at Ubisoft; previously she worked as an online engineer. She has also worked with premium agile consultancy companies such as Thoughtworks and is extremely active on GitHub with focus on Game Development and Rust.





Bibliographic Information

  • Book Title: Lean Game Development

  • Book Subtitle: Apply Lean Frameworks to the Process of Game Development

  • Authors: Julia Naomi Rosenfield Boeira

  • DOI: https://doi.org/10.1007/978-1-4842-9843-5

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: Julia Naomi Rosenfield Boeira 2024

  • Softcover ISBN: 978-1-4842-9842-8Published: 16 December 2023

  • eBook ISBN: 978-1-4842-9843-5Published: 15 December 2023

  • Edition Number: 2

  • Number of Pages: XIII, 299

  • Number of Illustrations: 49 b/w illustrations

  • Topics: Game Development

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