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Fast Algorithms for 3D-Graphics

  • Book
  • © 1994

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Table of contents (12 chapters)

Keywords

About this book

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

Authors and Affiliations

  • Hochschule für Angewandte Kunst, Wien, Austria

    Georg Glaeser

Bibliographic Information

  • Book Title: Fast Algorithms for 3D-Graphics

  • Authors: Georg Glaeser

  • DOI: https://doi.org/10.1007/978-1-4612-2664-2

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag New York, Inc. 1994

  • eBook ISBN: 978-1-4612-2664-2Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: 306

  • Number of Illustrations: 26 b/w illustrations

  • Topics: Computer Graphics, Algorithm Analysis and Problem Complexity

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