Core Blender Development

Understanding the Essential Source Code

Authors: Hollister, Brad

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  • Learn detailed information about the entire Blender build system
  • Understand how python is integrated into the core Blender code base and how Blender Scripting works from a bottom-up level
  • Understand the essential aspects of the Blender code base and how modules such as the physics and rendering subsystems are integrated
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eBook $29.99
price for Brazil
  • ISBN 978-1-4842-6415-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for Brazil
  • ISBN 978-1-4842-6414-0
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
About this book

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. 
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. 
What You’ll Learn

  • Find the code for various functions and editors in Blender
  • Track down bugs, and contribute new functionality to the Blender code base
  • Examine the .blend file and how it stores Blender state
  • Understand the Blender core code base beyond the community website documentation
  • Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For

Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don’t have experience of reverse engineering a large code base.

About the authors

Brad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.

Table of contents (8 chapters)

Table of contents (8 chapters)

Buy this book

eBook $29.99
price for Brazil
  • ISBN 978-1-4842-6415-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for Brazil
  • ISBN 978-1-4842-6414-0
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock

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Bibliographic Information

Bibliographic Information
Book Title
Core Blender Development
Book Subtitle
Understanding the Essential Source Code
Authors
Copyright
2021
Publisher
Apress
Copyright Holder
Brad E. Hollister
eBook ISBN
978-1-4842-6415-7
DOI
10.1007/978-1-4842-6415-7
Softcover ISBN
978-1-4842-6414-0
Edition Number
1
Number of Pages
VII, 244
Number of Illustrations
8 b/w illustrations, 38 illustrations in colour
Topics