Overview
- The first book to introduce Python 3.0, considered by many to be one of the most significant updates in the language's history
- The only book to be accompanied by ten real-world projects such as an arcade game, P2P file sharing application, and a chat client, allowing readers to immediately begin putting what they've learned into practice
- Authored by Magnus Hetland, the author of numerous very popular online Python and programming tutorials
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Table of contents (29 chapters)
Keywords
About this book
Gain a fundamental understanding of Python's syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you'll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time.
Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.
About the author
Bibliographic Information
Book Title: Beginning Python
Book Subtitle: From Novice to Professional
Authors: Magnus Lie Hetland
DOI: https://doi.org/10.1007/978-1-4302-0634-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Magnus Lie Hetland 2008
Softcover ISBN: 978-1-59059-982-2Published: 10 September 2008
eBook ISBN: 978-1-4302-0634-7Published: 21 October 2008
Edition Number: 2
Number of Pages: XXX, 688
Topics: Python, Software Engineering/Programming and Operating Systems