Overview
- Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access
- Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations
- Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution
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Table of contents (9 chapters)
Keywords
About this book
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.
Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn
- Set up Kinect 2 and a workspace for Kinect application development
- Access audio, color, infrared, and skeletal data streams from Kinect
- Use gesture and speech recognition
- Perform computer vision manipulations on image data streams
- Develop Windows Store apps and Unity3D applications with Kinect 2
- Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For
Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Authors and Affiliations
About the author
Mansib is currently the R&D Technical Lead at Desjardins Lab, where he watches BBC documentaries on the HoloLens all day and hacks together holographic telepresence apps on it all night. His other hobbies include canoeing, playing the sax, and opening restaurants. His best friend is his cat Mittens, although they don’t talk much. He lives in Montreal, Canada and doesn’t yet have children to mention in this bio.
You can follow him on Twitter at @gaessaki or reach out to him on LinkedIn. His favorite blog (disclaimer: it’s his own blog) is ramenscafe.
Bibliographic Information
Book Title: Beginning Microsoft Kinect for Windows SDK 2.0
Book Subtitle: Motion and Depth Sensing for Natural User Interfaces
Authors: Mansib Rahman
DOI: https://doi.org/10.1007/978-1-4842-2316-1
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Mansib Rahman 2017
Softcover ISBN: 978-1-4842-2315-4Published: 12 August 2017
eBook ISBN: 978-1-4842-2316-1Published: 12 August 2017
Edition Number: 1
Number of Pages: XX, 297
Number of Illustrations: 12 b/w illustrations, 133 illustrations in colour
Topics: Microsoft and .NET, Image Processing and Computer Vision, Biometrics, Input/Output and Data Communications, Programming Techniques