Authors:
- Shows you how to develop apps for multiple platforms using Xamarin
- Guides you in deploying apps to Windows, macOS, iOS, and Android devices
- Includes Windows 10 app development using C# and XAML
- Covers development of apps for Windows HoloLens
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Table of contents (11 chapters)
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Front Matter
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Back Matter
About this book
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn
- Design and develop apps using Visual Studio and Blend
- Create Cortana-enabled apps for a hands-free experience
- Build IoT apps and apps for wearables such as the Microsoft HoloLens
- Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Who This Book Is For
Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development
Authors and Affiliations
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Swindon, United Kingdom
Ayan Chatterjee
About the author
Bibliographic Information
Book Title: Building Apps for the Universal Windows Platform
Book Subtitle: Explore Windows 10 Native, IoT, HoloLens, and Xamarin
Authors: Ayan Chatterjee
DOI: https://doi.org/10.1007/978-1-4842-2629-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Ayan Chatterjee 2017
Softcover ISBN: 978-1-4842-2628-5Published: 01 July 2017
eBook ISBN: 978-1-4842-2629-2Published: 30 June 2017
Edition Number: 1
Number of Pages: XV, 270
Number of Illustrations: 23 b/w illustrations, 175 illustrations in colour
Topics: Microsoft and .NET, Programming Techniques, Programming Languages, Compilers, Interpreters