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Beginning Android Games Development

From Beginner to Pro

Apress

Authors:

  • The only book that covers game development up to Android SDK 10
  • Includes several fun game app examples that you can build and play
  • Covers both 2D and 3D game development
  • 11k Accesses

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eBook USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xvii
  2. Setup

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 1-11
  3. Project Basics

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 13-28
  4. Android Studio

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 29-44
  5. What’s in an Android Application

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 45-54
  6. Introduction to Game Development

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 55-65
  7. Building the Crazy Eights Game

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 67-148
  8. Building the Balloon Popper Game

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 149-233
  9. Testing and Debugging

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 235-268
  10. Introduction to OpenGL ES

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 269-315
  11. Monetization

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 317-326
  12. Publishing the Game

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 327-340
  13. What’s Next

    • Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 341-355
  14. Back Matter

    Pages 357-364

About this book

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. 

You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. 

And you will learn about publishing and marketing your games to monetize your creation.


What You Will Learn

  • Gain knowledge on the fundamentals of game programming in the context of Android
  • Use Android's APIsfor graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games


Who This Book Is For

Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

Authors and Affiliations

  • Makati, Philippines

    Ted Hagos

  • Graz, Austria

    Mario Zechner

  • Kissimmee, USA

    J.F. DiMarzio

  • Portland, USA

    Robert Green

About the authors

Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.



Mario Zechner runs Badlogic Games, a game development shop focused on Android.



JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.



Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.



Bibliographic Information

  • Book Title: Beginning Android Games Development

  • Book Subtitle: From Beginner to Pro

  • Authors: Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green

  • DOI: https://doi.org/10.1007/978-1-4842-6121-7

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: Ted Hagos, Mario Zechner, J.F. DiMarzio and Robert Green 2020

  • Softcover ISBN: 978-1-4842-6120-0Published: 11 September 2020

  • eBook ISBN: 978-1-4842-6121-7Published: 10 September 2020

  • Edition Number: 4

  • Number of Pages: XVII, 364

  • Number of Illustrations: 151 b/w illustrations

  • Topics: Game Development, Mobile Computing, Java

Buy it now

Buying options

eBook USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access