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Beginning PBR Texturing

Learn Physically Based Rendering with Allegorithmic’s Substance Painter

Apress

Authors:

  • Is one of few books available in the market on this technology

  • Serves as a self-training manual for beginning Allegorithmic’s Substance Painter

  • Is an in-depth workflow guide for both real-time render engines and offline renderers

  • Takes an industry-oriented approach to the delivery of the content

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Table of contents (19 chapters)

  1. Front Matter

    Pages i-xviii
  2. What Is Our Goal in This Book?

    • Abhishek Kumar
    Pages 1-12
  3. Graphics in the Game Industry

    • Abhishek Kumar
    Pages 13-29
  4. Texturing Workflow

    • Abhishek Kumar
    Pages 31-38
  5. Texturing Games vs. Texturing Movies

    • Abhishek Kumar
    Pages 39-42
  6. PBR Texturing vs. Traditional Texturing

    • Abhishek Kumar
    Pages 43-46
  7. Substance Suite and Substance Painter

    • Abhishek Kumar
    Pages 47-53
  8. Hardware Specifications for Your Computer

    • Abhishek Kumar
    Pages 55-58
  9. Painters’ Graphical User Interface

    • Abhishek Kumar
    Pages 59-69
  10. Viewport Navigation in Painter

    • Abhishek Kumar
    Pages 71-76
  11. Setting Up a Project

    • Abhishek Kumar
    Pages 77-80
  12. Baking and the Importance of Mesh Maps

    • Abhishek Kumar
    Pages 81-88
  13. Working with Materials, Layers, and Masks

    • Abhishek Kumar
    Pages 89-104
  14. Working with Procedural Maps

    • Abhishek Kumar
    Pages 105-141
  15. Substance Anchors

    • Abhishek Kumar
    Pages 143-155
  16. Rendering with Iray

    • Abhishek Kumar
    Pages 157-163
  17. Integrating with Blender, Maya and Marmoset

    • Abhishek Kumar
    Pages 165-186
  18. Rendering a Portfolio

    • Abhishek Kumar
    Pages 187-219
  19. Integration with Unreal Engine 4

    • Abhishek Kumar
    Pages 221-242
  20. Tips and Tricks of Substance Painter

    • Abhishek Kumar
    Pages 243-255

About this book

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.


What You Will Learn

  • Know the fundamentals of PBR-based texturing from the ground up
  • Create production-ready textured models from scratch
  • Integrate PBR textures with standard 3D modeling and rendering applications
  • Create portfolio-ready renders using offline renderers


Who This Book Is For    

Beginners in the fields of 3D animation, computer graphics, and game technology

Authors and Affiliations

  • Varanasi, India

    Abhishek Kumar

About the author

Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement.

Dr. Kumar has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds two patents in the field of design and IoT and has created two inventions related to a pipeline inspection robot to help visually impaired people.

Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films.

Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked for national and international movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 & 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.


Bibliographic Information

  • Book Title: Beginning PBR Texturing

  • Book Subtitle: Learn Physically Based Rendering with Allegorithmic’s Substance Painter

  • Authors: Abhishek Kumar

  • DOI: https://doi.org/10.1007/978-1-4842-5899-6

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Abhishek Kumar 2020

  • Softcover ISBN: 978-1-4842-5898-9Published: 21 May 2020

  • eBook ISBN: 978-1-4842-5899-6Published: 20 May 2020

  • Edition Number: 1

  • Number of Pages: XVIII, 263

  • Number of Illustrations: 253 b/w illustrations

  • Topics: Game Development, Computer Graphics

Buy it now

Buying options

eBook USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access