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  • © 2010

Beginning Blender

Open Source 3D Modeling, Animation, and Game Design

Apress

Authors:

  • First book to cover Blender 2.5

  • In-depth explanation and examples of all features of Blender: modeling, animation, compositing, and game design

  • The only full-color Blender book for beginners

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eBook USD 54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xviii
  2. History and Installation

    • Lance Flavell
    Pages 1-13
  3. The Interface

    • Lance Flavell
    Pages 15-36
  4. Modeling

    • Lance Flavell
    Pages 37-67
  5. Lighting and Procedural Textures

    • Lance Flavell
    Pages 69-96
  6. UV Mapping

    • Lance Flavell
    Pages 97-122
  7. Curves and NURBS

    • Lance Flavell
    Pages 123-153
  8. Basic Rigging and Animation

    • Lance Flavell
    Pages 155-190
  9. Advanced Rigging

    • Lance Flavell
    Pages 191-234
  10. Making Movies

    • Lance Flavell
    Pages 235-274
  11. Particles and Physics

    • Lance Flavell
    Pages 275-316
  12. The Game Engine

    • Lance Flavell
    Pages 317-352
  13. Going Further

    • Lance Flavell
    Pages 353-387
  14. Back Matter

    Pages 389-420

About this book

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. 

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

About the author

Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.

Bibliographic Information

  • Book Title: Beginning Blender

  • Book Subtitle: Open Source 3D Modeling, Animation, and Game Design

  • Authors: Lance Flavell

  • DOI: https://doi.org/10.1007/978-1-4302-3127-1

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Lance Flavell 2010

  • Softcover ISBN: 978-1-4302-3126-4Published: 30 December 2010

  • eBook ISBN: 978-1-4302-3127-1Published: 27 August 2011

  • Edition Number: 1

  • Number of Pages: XVIII, 415

  • Number of Illustrations: 23 b/w illustrations, 466 illustrations in colour

  • Topics: Computer Graphics

Buy it now

Buying options

eBook USD 54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access