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  • © 2018

Practical GameMaker Projects

Build Games with GameMaker Studio 2

Apress

Authors:

  • Includes ten full games to build using GameMaker Studio 2
  • The book's code is free to use in your own game projects, both free and paid
  • Pushes your skills with extra features and add-ons to each game

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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xi
  2. Spot the Difference

    • Ben Tyers
    Pages 1-47
  3. Quiz

    • Ben Tyers
    Pages 49-67
  4. Snake

    • Ben Tyers
    Pages 69-87
  5. Rock, Paper, Scissors

    • Ben Tyers
    Pages 89-100
  6. Jet Pack

    • Ben Tyers
    Pages 101-139
  7. Darts

    • Ben Tyers
    Pages 141-154
  8. Platform Game

    • Ben Tyers
    Pages 155-172
  9. Bomber

    • Ben Tyers
    Pages 173-195
  10. Match 3

    • Ben Tyers
    Pages 197-210
  11. Tower Defense

    • Ben Tyers
    Pages 211-247
  12. Back Matter

    Pages 249-255

About this book

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android.
 
Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book.
 
To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create.
 
Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills.   



What You'll Learn
  • Build ten game applications using GameMaker Studio 2
  • Use the GameMaker Markup Language along the way
  • Master the concepts behind each of the ten game apps 
  • Design and code for each of the ten game examples
  • Try some add-ons for each of the ten games

Who This Book Is For


Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.



Authors and Affiliations

  • Worthing, United Kingdom

    Ben Tyers

About the author

Ben Tyers is a freelance programmer and technical writer by day and a sci-fi horror novel writer by night. He made his first computer game way back in 1984, on a ZX Spectrum 48K computer, when he was eight years old. His passion for creation has continued since then. He holds a number of computer-related qualifications. When relaxing, Ben has an infatuation for old-school horror and sci-fi films, particularly 1960s B movies.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access