Overview
- Covers the new networking features of GameMaker Studio 2
- Includes GameMaker Studio 2 and NodeJS integration
- Develops a complete game from scratch
- Includes tips on server security and cross-platform development
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Table of contents (6 chapters)
Keywords
About this book
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
- Discover the architecture of GameMaker Studio 2
- Add new features to your game with NodeJS modules
- Integrate GameMaker Studio 2 with NodeJS
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Developing Turn-Based Multiplayer Games
Book Subtitle: with GameMaker Studio 2 and NodeJS
Authors: Yadu Rajiv
DOI: https://doi.org/10.1007/978-1-4842-3861-5
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Yadu Rajiv 2018
Softcover ISBN: 978-1-4842-3860-8Published: 29 November 2018
eBook ISBN: 978-1-4842-3861-5Published: 28 November 2018
Edition Number: 1
Number of Pages: XV, 206
Number of Illustrations: 30 b/w illustrations
Topics: Game Development, Programming Languages, Compilers, Interpreters, Computer Graphics