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  • © 2018

Beginning ARKit for iPhone and iPad

Augmented Reality App Development for iOS

Apress

Authors:

  • AR is one of the most popular styles of app in the App Store
  • Covers all the basics for those new to AR programming or to Apple ARKit
  • Focuses directly on Apple's ARKit rather than generically on AR development
  • Includes downloadable source code: sn.pub/Apress-code

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eBook USD 59.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xi
  2. Getting to Know ARKit

    • Wallace Wang
    Pages 19-48
  3. World Tracking

    • Wallace Wang
    Pages 49-78
  4. Working with Shapes

    • Wallace Wang
    Pages 79-112
  5. Working with Lights

    • Wallace Wang
    Pages 113-143
  6. Positioning Objects

    • Wallace Wang
    Pages 145-162
  7. Rotating Objects

    • Wallace Wang
    Pages 163-180
  8. Drawing on the Screen

    • Wallace Wang
    Pages 181-203
  9. Adding Touch Gestures to Augmented Reality

    • Wallace Wang
    Pages 205-238
  10. Interacting with Augmented Reality

    • Wallace Wang
    Pages 239-260
  11. Plane Detection

    • Wallace Wang
    Pages 261-297
  12. Physics on Virtual Objects

    • Wallace Wang
    Pages 299-332
  13. Interacting with the Real World

    • Wallace Wang
    Pages 333-363
  14. Image Detection

    • Wallace Wang
    Pages 365-390
  15. Displaying Video and Virtual Models

    • Wallace Wang
    Pages 391-406
  16. Image Tracking and Object Detection

    • Wallace Wang
    Pages 407-436
  17. Persistence

    • Wallace Wang
    Pages 437-460
  18. Back Matter

    Pages 461-489

About this book

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. 


You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.


ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera.  

What You’ll Learn

  • Access the camera
  • Use ARKit’s hit testing for tracked geometry
  • Apply and combine real world and virtual physics

Who This Book Is For

Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Authors and Affiliations

  • San Diego, USA

    Wallace Wang

About the author

Wallace Wang has written more than 40 computer books, including macOS Programming For Absolute Beginners, Absolute Beginners Guide to Computing, Pro iPhone Development with Swift, and Android Apps for Absolute Beginners. In addition to programming with Swift, Java, and other languages for the Mac, iOS, and Android; he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing programming books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access