Skip to main content
  • Book
  • © 2019

Character Rigging and Advanced Animation

Bring Your Character to Life Using Autodesk 3ds Max

Apress
  • Structuring with modules and chapters allows you to jump to your section of choice

  • Covers many popular animation techniques and tool sets

  • Contains examples with working files at the end of each chapter to follow along

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (9 chapters)

  1. Front Matter

    Pages i-xv
  2. Beginning Animation

    • Purushothaman Raju
    Pages 1-15
  3. Creating and Refining Animation

    • Purushothaman Raju
    Pages 17-50
  4. Advanced Animation Tools

    • Purushothaman Raju
    Pages 51-75
  5. Bones Rigging

    • Purushothaman Raju
    Pages 77-118
  6. Bipeds

    • Purushothaman Raju
    Pages 119-150
  7. CAT Rigging

    • Purushothaman Raju
    Pages 151-174
  8. Skinning for Animation

    • Purushothaman Raju
    Pages 175-212
  9. Animating: Walk and Run Cycle

    • Purushothaman Raju
    Pages 213-242
  10. Morph Animation and Facial Rigging

    • Purushothaman Raju
    Pages 243-274
  11. Back Matter

    Pages 275-280

About this book

Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. 

The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. 

The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.

On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.

 

What You Will Learn

  • Understand the 12 principles of animation
  • Set up an animation-ready character rig from scratch
  • Master the deformation tools available for animation

 

Who This Book Is For

Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation. 


Authors and Affiliations

  • Bangalore, India

    Purushothaman Raju

About the author

Purushothaman Raju has over 17 years of experience in multiple domains comprising online gaming and academic coaching. During his tenure as academic faculty, he has trained and mentored more than 800 students on diverse projects in the field of multimedia. He holds an advanced professional diploma in multimedia. Currently, he works as associate senior faculty teaching 3D, multimedia and post production at NICC International College of Design, Bangalore.

Bibliographic Information

  • Book Title: Character Rigging and Advanced Animation

  • Book Subtitle: Bring Your Character to Life Using Autodesk 3ds Max

  • Authors: Purushothaman Raju

  • DOI: https://doi.org/10.1007/978-1-4842-5037-2

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Purushothaman Raju 2019

  • Softcover ISBN: 978-1-4842-5036-5Published: 26 September 2019

  • eBook ISBN: 978-1-4842-5037-2Published: 24 September 2019

  • Edition Number: 1

  • Number of Pages: XV, 280

  • Number of Illustrations: 266 b/w illustrations

  • Topics: Game Development

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access