Overview
- Phone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.
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Table of contents(15 chapters)
About this book
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
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Bibliographic Information
Book Title: Learn iPhone and iPad cocos2d Game Development
Book Subtitle: The Leading Framework for Building 2D Graphical and Interactive Applications
Authors: Steffen Itterheim
DOI: https://doi.org/10.1007/978-1-4302-3304-6
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Steffen Itterheim 2010
Softcover ISBN: 978-1-4302-3303-9Published: 02 December 2010
eBook ISBN: 978-1-4302-3304-6Published: 30 July 2011
Edition Number: 1
Number of Pages: XV, 416
Topics: Apple and iOS, Computer Applications