Get your next new eBook for $15 or less! Shop our summer selection >>

C++ Game Development Primer

Authors: Sutherland, Bruce

  • This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.

Buy this book

eBook 16,99 €
price for Spain (gross)
  • ISBN 978-1-4842-0814-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 23,91 €
price for Spain (gross)
  • ISBN 978-1-4842-0815-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.

For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

About the authors

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Table of contents (6 chapters)

  • Managing Memory for Game Developers

    Sutherland, Bruce

    Pages 1-16

    Preview Buy Chapter 30,19 €
  • Useful Design Patterns for Game Development

    Sutherland, Bruce

    Pages 17-32

    Preview Buy Chapter 30,19 €
  • Using File IO to Save and Load Games

    Sutherland, Bruce

    Pages 33-48

    Preview Buy Chapter 30,19 €
  • Speeding Up Games with Concurrent Programming

    Sutherland, Bruce

    Pages 49-58

    Preview Buy Chapter 30,19 €
  • Supporting Multiple Platforms in C++

    Sutherland, Bruce

    Pages 59-68

    Preview Buy Chapter 30,19 €

Buy this book

eBook 16,99 €
price for Spain (gross)
  • ISBN 978-1-4842-0814-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 23,91 €
price for Spain (gross)
  • ISBN 978-1-4842-0815-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules

Services for this book

Loading...

Bibliographic Information

Bibliographic Information
Book Title
C++ Game Development Primer
Authors
Copyright
2014
Publisher
Apress
Copyright Holder
Bruce Sutherland
eBook ISBN
978-1-4842-0814-4
DOI
10.1007/978-1-4842-0814-4
Softcover ISBN
978-1-4842-0815-1
Edition Number
1
Number of Pages
IX, 96
Number of Illustrations and Tables
5 b/w illustrations
Topics