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Developing Games on the Raspberry Pi

App Programming with Lua and LÖVE

Authors: Kenlon, Seth

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  • Build lightweight games that run on anything using the Raspberry Pi
  • Leverage minimal investment while learning professional development skills and languages
  • Ease into mobile app development
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Buy this book

eBook 22,99 €
price for Spain (gross)
  • ISBN 978-1-4842-4170-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 29,11 €
price for Spain (gross)
  • ISBN 978-1-4842-4169-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What You'll Learn
  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms

Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

About the authors

Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

Table of contents (14 chapters)

Table of contents (14 chapters)
  • Getting Started with the Raspberry Pi

    Pages 1-18

    Kenlon, Seth

  • Scripting with LÖVE

    Pages 19-45

    Kenlon, Seth

  • Modular Programming with LÖVE

    Pages 47-71

    Kenlon, Seth

  • Analog Programming

    Pages 73-84

    Kenlon, Seth

  • Database and Libraries

    Pages 85-98

    Kenlon, Seth

Buy this book

eBook 22,99 €
price for Spain (gross)
  • ISBN 978-1-4842-4170-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 29,11 €
price for Spain (gross)
  • ISBN 978-1-4842-4169-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules

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Bibliographic Information

Bibliographic Information
Book Title
Developing Games on the Raspberry Pi
Book Subtitle
App Programming with Lua and LÖVE
Authors
Copyright
2019
Publisher
Apress
Copyright Holder
Seth Kenlon
eBook ISBN
978-1-4842-4170-7
DOI
10.1007/978-1-4842-4170-7
Softcover ISBN
978-1-4842-4169-1
Edition Number
1
Number of Pages
XV, 319
Number of Illustrations
38 b/w illustrations, 1 illustrations in colour
Topics