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  • © 2021

UX for XR

User Experience Design and Strategies for Immersive Technologies

Apress

Authors:

  • Highlights the new challenges and opportunities for UX designers with XR, VR, and AR
  • Provides a historical perspective of the UX industry and analyzes how the design paradigm shift will shape the future
  • Examines the major UX and XR technologies and tools such as Apple’s ArKit, Google’s ARCore and Facebook’s Oculus platform

Part of the book series: Design Thinking (DESTH)

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xxiv
  2. Introduction

    • Cornel Hillmann
    Pages 1-15
  3. The History and Future of XR

    • Cornel Hillmann
    Pages 17-72
  4. Pioneering Platforms and UX Learnings

    • Cornel Hillmann
    Pages 157-200
  5. Back Matter

    Pages 241-255

About this book



Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.



This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.


UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.


What You'll Learn
  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space



Who This Book Is For


This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals



Authors and Affiliations

  • Singapore

    Cornel Hillmann

About the author

Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of “Unreal for Mobile and Standalone VR” (Apress, 2019).

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access