Authors:
- Highlights the new challenges and opportunities for UX designers with XR, VR, and AR
- Provides a historical perspective of the UX industry and analyzes how the design paradigm shift will shape the future
- Examines the major UX and XR technologies and tools such as Apple’s ArKit, Google’s ARCore and Facebook’s Oculus platform
Part of the book series: Design Thinking (DESTH)
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Table of contents (6 chapters)
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Front Matter
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Back Matter
About this book
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and augmented reality essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
Authors and Affiliations
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Singapore
Cornel Hillmann
About the author
Bibliographic Information
Book Title: UX for XR
Book Subtitle: User Experience Design and Strategies for Immersive Technologies
Authors: Cornel Hillmann
Series Title: Design Thinking
DOI: https://doi.org/10.1007/978-1-4842-7020-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Cornel Hillmann 2021
Softcover ISBN: 978-1-4842-7019-6Published: 13 June 2021
eBook ISBN: 978-1-4842-7020-2Published: 12 June 2021
Series ISSN: 2945-7793
Series E-ISSN: 2945-7807
Edition Number: 1
Number of Pages: XXIV, 255
Number of Illustrations: 2 b/w illustrations, 75 illustrations in colour
Topics: Graphic Design, User Interfaces and Human Computer Interaction