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Introduction to 3D Game Engine Design Using DirectX 9 and C#

  • Book
  • © 2003

Overview

  • Shows how to use DirectX from C# - the new language for the .NET platform

  • Focuses on programmers using DirectX instead of trying to teach DirectX

  • Targets the premier platform for game/3D high performance graphics on Windows

  • Includes supplementary material: sn.pub/extras

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Table of contents (11 chapters)

Keywords

About the author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Bibliographic Information

  • Book Title: Introduction to 3D Game Engine Design Using DirectX 9 and C#

  • Authors: Lynn Thomas Harrison

  • DOI: https://doi.org/10.1007/978-1-4302-0821-1

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: Lynn T. Harrison 2003

  • Softcover ISBN: 978-1-59059-081-2Published: 22 August 2003

  • eBook ISBN: 978-1-4302-0821-1Published: 01 January 2008

  • Edition Number: 1

  • Number of Pages: XVIII, 424

  • Number of Illustrations: 18 b/w illustrations

  • Topics: Game Development, Software Engineering/Programming and Operating Systems

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