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Advanced Java Game Programming

Authors: Wallace Croft, David

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  • ISBN 978-1-4302-0713-9
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About this book

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.

The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

About the authors

David Wallace Croft is a Java software architect with a professional background in Java game development. He formerly served as the president of the Silicon Valley Java Users Group and is the founder of the Game Developers Java Users Group. Croft earned his bachelor's degree from the United States Air Force Academy in 1990 and his master's degree from the California Institute of Technology in 1995. After a brief career in neural network chip design, he joined an online Internet multiplayer game startup in 1996 and has been programming in Java exclusively ever since. While writing this book, Croft taught Java 2D game programming within the Institute of Interactive Arts & Engineering program at the University of Texas at Dallas. In 2004, he transitioned from faculty to student and is now pursuing a doctorate in cognition and neuroscience in the School of Behavioral and Brain Sciences at the same university. His contact information is available at www.croftsoft.com.

Table of contents (11 chapters)

Table of contents (11 chapters)

Buy this book

eBook 35,30 €
price for Spain (gross)
  • ISBN 978-1-4302-0713-9
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 44,71 €
price for Spain (gross)
  • ISBN 978-1-59059-123-9
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules

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Bibliographic Information

Bibliographic Information
Book Title
Advanced Java Game Programming
Authors
Copyright
2004
Publisher
Apress
Copyright Holder
David Wallace Croft
eBook ISBN
978-1-4302-0713-9
DOI
10.1007/978-1-4302-0713-9
Softcover ISBN
978-1-59059-123-9
Edition Number
1
Number of Pages
XXI, 584
Number of Illustrations
30 b/w illustrations
Topics

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