Skip to main content
  • Book
  • © 2004

Beginning .NET Game Programming in C#

Apress
  • 2131 Accesses

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (9 chapters)

  1. Front Matter

    Pages i-xxvi
  2. .Nettrix: GDI+ and Collision Detection

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 1-64
  3. .Netterpillars: Artificial Intelligence and Sprites

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 65-138
  4. Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 139-205
  5. Space Donuts: Sprites Revisited

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 207-242
  6. Spacewar!

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 243-268
  7. Spacewar3D: Meshes and Buffers and Textures, Oh My!

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 269-323
  8. Adding Visual Effects to Spacewar3D

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 325-339
  9. Taking Your Next Steps

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 341-348
  10. Porting .Nettrix to Pocket PC

    • David Weller, Alexandre Santos Lobão, Ellen Hatton
    Pages 349-367
  11. Back Matter

    Pages 369-414

About this book

This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

About the authors

Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"

Bibliographic Information

  • Book Title: Beginning .NET Game Programming in C#

  • Authors: David Weller, Alexandre Santos Lobão, Ellen Hatton

  • DOI: https://doi.org/10.1007/978-1-4302-0721-4

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

  • Softcover ISBN: 978-1-59059-319-6Published: 22 March 2004

  • eBook ISBN: 978-1-4302-0721-4Published: 01 January 2008

  • Edition Number: 1

  • Number of Pages: XXVI, 440

  • Topics: Game Development, Software Engineering/Programming and Operating Systems

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access