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Holub on Patterns

Learning Design Patterns by Looking at Code

  • Book
  • © 2004

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Table of contents (4 chapters)

Keywords

About this book

The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs.

Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems.

This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design—principles not covered by most books on Java—and shows you how to apply these principles to make your code easier to maintain and debug.

About the author

Allen Holub is a design consultant, programmer, educator, and author specializing in object-oriented design, Java, C++, and systems programming. He is a contributing editor for JavaWorld, and a popular columnist appearing in many computer magazines, including Dr. Dobb's Journal and Microsoft Systems Journal.

Bibliographic Information

  • Book Title: Holub on Patterns

  • Book Subtitle: Learning Design Patterns by Looking at Code

  • Authors: Allen Holub

  • DOI: https://doi.org/10.1007/978-1-4302-0725-2

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Springer Book Archive

  • Copyright Information: Allen Holub 2004

  • Hardcover ISBN: 978-1-59059-388-2Due: 29 September 2004

  • Softcover ISBN: 978-1-4302-5361-7Published: 23 May 2013

  • eBook ISBN: 978-1-4302-0725-2Published: 27 September 2004

  • Edition Number: 1

  • Number of Pages: XV, 432

  • Number of Illustrations: 108 b/w illustrations

  • Topics: Programming Languages, Compilers, Interpreters, Software Engineering/Programming and Operating Systems

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