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Programming Sudoku

Authors: Lee, Wei-Meng

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  • ISBN 978-1-4302-0138-0
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About this book

Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.

Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.

This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.

About the authors

Wei-Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company that specializes in hands-on training for the latest Microsoft technologies. Wei-Meng speaks regularly at international conferences and has authored and coauthored numerous books on .NET, XML, and wireless technologies.

Reviews

Sudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft’s .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.


Table of contents (7 chapters)

Table of contents (7 chapters)
  • What Is Sudoku?

    Pages 1-10

  • Creating the Sudoku Application

    Pages 11-45

  • Basic Sudoku Solving Technique

    Pages 47-68

  • Intermediate Techniques

    Pages 69-93

  • Advanced Techniques

    Pages 95-137

Buy this book

eBook 18,18 €
price for Spain (gross)
  • ISBN 978-1-4302-0138-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 22,87 €
price for Spain (gross)
  • ISBN 978-1-59059-662-3
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules

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Bibliographic Information

Bibliographic Information
Book Title
Programming Sudoku
Authors
Copyright
2006
Publisher
Apress
Copyright Holder
Wei-Meng Lee
eBook ISBN
978-1-4302-0138-0
DOI
10.1007/978-1-4302-0138-0
Softcover ISBN
978-1-59059-662-3
Edition Number
1
Number of Pages
XVI, 232
Topics

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