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Developing Games on the Raspberry Pi

App Programming with Lua and LÖVE

  • Book
  • © 2019

Overview

  • Build lightweight games that run on anything using the Raspberry Pi
  • Leverage minimal investment while learning professional development skills and languages
  • Ease into mobile app development
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Table of contents (14 chapters)

Keywords

About this book

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What You'll Learn
  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms



Who This Book Is For
Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Authors and Affiliations

  • Wellington, New Zealand

    Seth Kenlon

About the author

Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

Bibliographic Information

  • Book Title: Developing Games on the Raspberry Pi

  • Book Subtitle: App Programming with Lua and LÖVE

  • Authors: Seth Kenlon

  • DOI: https://doi.org/10.1007/978-1-4842-4170-7

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: Seth Kenlon 2019

  • Softcover ISBN: 978-1-4842-4169-1Published: 20 December 2018

  • eBook ISBN: 978-1-4842-4170-7Published: 19 December 2018

  • Edition Number: 1

  • Number of Pages: XV, 319

  • Number of Illustrations: 38 b/w illustrations, 1 illustrations in colour

  • Topics: Hardware and Maker, Game Development

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