Apress Access Memorial Day Sale

Steffen Itterheim

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Steffen Itterheim 's Books

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development

  • Publication Date: December 1, 2010
  • ISBN13: 978-1-4302-3303-9

Learn iPhone and iPad cocos2D Game Development introduces the cocos2d iPhone game engine and its related tools. Learn More …

Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5

  • Publication Date: November 8, 2011
  • ISBN13: 978-1-4302-3813-3

Learn cocos2d Game Development with iOS 5 provides a rock-solid—and expanded—introduction to the cocos2d iOS game apps creation engine and related tools, including the new Kobold2D project and more. Learn More …

Learn cocos2d 2

Learn cocos2d 2

  • Publication Date: September 18, 2012
  • ISBN13: 978-1-4302-4416-5

Learn cocos2d 2: Game Development with iOS provides a rock-solid—and expanded—introduction to the new cocos2d 2.0 iOS game apps creation engine and related tools, including the new Kobold2D project and more. Learn More …

Learn SpriteBuilder for iOS Game Development

Learn SpriteBuilder for iOS Game Development

  • Publication Date: November 26, 2014
  • ISBN13: 978-1-484202-63-0

In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D adventure game that you can use as a basis for your own games. Learn More …